Dumb Ways To Drive
It's worth mentioning this has only part of the features that were planned, a very early demo that i rushed in about a week.
the plan was to have a dynamically generating system with rules of the road like requiring sudden stops and managing passing and oncoming traffic, then also responding to hazards like potholes, lane merges, ambulances, and turns.
Plenty of free assets from the unity store was used in order to make this, and a piano cover of "dumb ways to die" was taken from youtube.
there was going to be plenty of levels(roads) with obstacles:
- traffic lights
- busy 2 way divided highways
- road expanders(and shortners)
- different road markings
- construction zones
- neighborhoods with sudden pedestrians
- school zones
- one way streets
- and random (sensible) speed changes
- changing road widths
- and more.
| Updated | 2 days ago |
| Published | 8 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Computer cat |
| Genre | Simulation |
| Content | No generative AI was used |

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